DAY 1 - 2026

FROM GAMING TO TOY AND BACK

International Kids Licensing & Media Days
Licensing Conference Room, Pad 29 – Mall 2, Bologna Licensing Trade Fair/Kids 

Monday, April 13
FROM GAMING TO TOY AND BACK

On the first day of this IKLMD edition, we will explore the unique connections among gaming, toys, and brands, including an in-depth analysis of emotional learning and sustainability, and end the day with the must-attend Bologna Licensing Awards!

9.30 am – 9.55 am

Working with IPs in Games

What happens when books meet games? Mark Backler, Founder of SketchBook Games, explores the creative and commercial potential at the intersection of literary IP and interactive entertainment. Drawing on his experience, he will discuss how game developers can identify and partner with IP holders to create compelling adaptations and how games can revitalize a book's universe, expanding its audience and fan engagement. Whether you're an indie studio aiming to license your first IP or a publisher curious about games, this session offers practical insights into the books-to-games pipeline.

Speaker: Mark Backler, Founder, SketchBook Games, UK


10.00 am – 10.30 am

Building a Transmedia Ecosystem: From Screen to Play

When Ken Faier founded Epic Story Media, his goal was to create a comprehensive platform to engage kids across various media. The company grew from original IPs, franchises, and TV series into gaming and toys, initially via licensing and later through its infrastructure. Today, Epic Story Media has divisions in content, YouTube, distribution, licensing, animation, two gaming studios, and a new toy and product division. Moreover, instead of out-licensing to large toy firms, Epic Story took control, incorporating toy development into their IP creation making properties that tell compelling stories and provide immersive, connected entertainment experiences. In this panel, we take an in-depth look at this rich ecosystem, sharing insights and visions on the future of the content industry.

Interview with: Ken Faier, President and CEO, Epic Story Media, Canada


10.35 am – 11.05 am

The Importance of Creating Original, Licensable Content for Children. Building Assets with Long-term Value

In a market driven by digital acceleration and platform shifts, long-term value in children’s media still depends on one key asset: original IP. Understand why creating unique, ownable stories and visual worlds is a strategic business choice. Truly licensable content starts with strong characters, a consistent universe, and a recognizable aesthetic—elements that move easily from page to app, from game to retail, and from one territory to another. As apps and interactive platforms continue to grow, story and illustration remain the main factors that differentiate engaging, successful projects from those that become stale. Mechanics and tools can be copied; emotional connection cannot. The brands that last are those built as expandable ecosystems from the beginning, capable of generating narrative flexibility, consumer products, digital extensions, and long- term brand value. The panel discusses how to develop children’s IP as a scalable asset platform-agnostic, globally adaptable, and commercially resilient—in a rapidly changing licensing landscape that is more content-hungry than ever. 

Speaker: Lulu Skantze, Publisher and Creative Director, Story Time Magazine, Netherlands


11.10 am – 11.40 am

How to Build Engagement and Fandom that Last: Connecting with Kids through Emotional Depth

In an overloaded attention economy, even top brands can struggle to stay relevant. The challenge has shifted to how we communicate and connect with kids, focusing on building relationships, communities, and lasting fandoms. Drawing on Peppy Agency’s work at the crossroads of child psychology and brand strategy, this panel will examine how emphasizing social and emotional skills can help brands earn trust, foster loyalty, and maintain long-term engagement while supporting kids’ wellbeing and growth. Through specific examples, Peppy Agency will illustrate how this approach works in messaging, content, and product strategies.

Speaker: Lea Magnano, Project Manager, Peppy Agency, Netherlands


11.45 am – 12.25 pm

The Power of Brands: Driving Industry Change for the Next Generation

In Partnership with POC, Products of Change

Brands hold extraordinary influence. When they use that influence with purpose, they can reshape industries, accelerate innovation, and build systems that work better for people and the planet. At this special session, join Products of Change’s Panel to explore how leading brands are using their scale, creativity, and cultural relevance to drive meaningful change. Through real examples and practical insights, the panel will explore how purpose-driven brand leadership can help shape a more responsible, resilient, and future-fit brand licensing industry — one that delivers both profit and positive impact for the next generation.

Moderated by Helena Mansell Stopher, Founder, Products of Change, UK
Speakers: Thomas Saurén, Sustainability and Content Director, Rights and Brands, Sweden; Ann-Katrin Hager, Business Development Manager, CP Lead, Sesame Workshop, Germany; Lily Zahn, Publishing Product Development Specialist, Hasbro, USA


12.30 pm – 1.15 pm

New Games. New Deals. New Worlds

Organised in partnership with Spielfabrique

The gaming industry is no longer just about playing — it's about storytelling, licensing, franchising, and dominating screens of all sizes. We invite you to attend this pitching session where gaming companies, registered at the BCBF’s Games Business Centre, showcase their IPs, concepts, and universes — and where publishers, licensing professionals, and audiovisual companies come to discover what's next. 

Moderated by Thierry Baujard, Co-founder, Spielfabrique, Germany
Speakers: Gordon Vogel, Founder, Rivers and Wine Studios, Germany; Stefano De Vivo, CEO, PlayNook Games, Italy; Per Rosendal, CEO, Savannah Entertainment, Denmark; Michelle Perez Barruos, Founder and Managing Director, MPB Licensing, Spain


1.20 pm – 1.45 pm 

Learning through Gaming

This Month™ brings a research-backed approach to the intersection of play and education. Founded by developmental psychologist Dr. Katherine Schlatter and theater artist Andrea Patterson, the platform is rooted in the science of joint attention and family literacy — designing experiences that draw children and adults into learning together. Their portfolio of original learning games — including Wormly, History's Calling, The Time Machine, and the Math Miracle series — spans literacy, math, and social studies for grades K–5, engineered to reflect how children actually develop and making play inseparable from learning. In this panel, This Month™ will explore how gaming can serve as a gateway to deeper educational engagement.

Speaker: Dr. Katherine Schlatter, Author, Behavioural Health Scientist, Impact Investor, Founder, Thence, Switzerland 


1.50 pm – 2.15 pm

How to Produce Appealing and Safe Games for Children… and Monetize Them

Organised in partnership with Spielfabrique

Creating games for young audiences is a balancing act: content must be imaginative and engaging enough to capture children's attention, while meeting the safety and ethical standards that parents and regulators demand. But beyond the creative challenge lies a commercial one — how do you build a sustainable business model around kids' gaming content? Panellists will share hard-won insights on what makes a game truly resonate with young players, how to navigate the complex landscape of child-safe content guidelines, and which monetization models are proving most effective in today's market.

Moderated by Thierry Baujard, Co-founder, Spielfabrique, Germany
Speakers: Per Rosendal, CEO, Savannah Entertainment, Denmark; Michelle Perez Barruos, Founder and Managing Director, MPB Licensing, Spain


2.20 pm – 2.50 pm

Storytelling Meets Play: How Children’s Books and Toys Shape Toy Trends Together

What happens when the world of storytelling collides with the world of play? In this in-depth conversation, we sit down with Verena Urbschat from Spielwarenmesse — the world's leading toy trade fair — to explore the evolving relationship between children's books and toys. Verena shares exclusive insights into the latest toy trends and what they mean for publishers, authors, and illustrators looking to tap into the creative and commercial potential of this dynamic crossover space.

Interview with Verena Urbschat, Director Visitor & Exhibitor Marketing, Spielwarenmesse, Germany


2.55 pm  – 3.20 pm

A Cross Media Journey. The Best Practice of Dully & Dax

Eva Maria Mesken and Sabine Dully, the author-illustrator duo behind Dully & Dax, share how they built one of Germany's most inventive independent children's IPs from scratch — and expanded it across books, apps, toys, theatre, and audio. They offer a candid look at the creative and strategic decisions behind growing an original cross-media universe as independent creators.

Speakers: Eva Maria Mesken, Author and Co-founder, Dully & Dax, Germany; Sabine Dully, Illustrator and Co-founder, Dully & Dax, Germany


3.25 pm – 3.55 pm

Eroi in libreria: il Gioco di Ruolo come motore per la lettura e le vendite

(Italian Speaking Language only)

A cura di Play Trade

Nell'era dell'intrattenimento digitale, come si fa a far leggere un gruppo di adolescenti per ore, collaborare attorno a un tavolo e a farli tornare in libreria settimana dopo settimana? La risposta è il Gioco di Ruolo (GdR). Lontano dall'essere solo un passatempo per pochi, il GdR è oggi un potente strumento di "lettura attiva" e un fenomeno culturale in crescita. Questo panel esplorerà perché i manuali di gioco di ruolo non sono soltanto libri, ma veri e propri ";motori di comunità". Scopriremo il loro valore pedagogico per bambini e ragazzi e, soprattutto, come inserire strategicamente i GdR nel catalogo di una libreria per aumentare la frequentazione, organizzare eventi a costo zero e generare un indotto continuo.

Relatore: Matteo Pedroni, Responsabile Marketing, NEED GAMES!, Italia


4.00 pm – 4.40 pm

Il successo dei Giochi Investigativi: come venderli oggi in libreria

(Italian Speaking Language only)

A cura di Play Trade

Un panel sui trend di mercato, consigli degli esperti e strategie pratiche di vendita dei giochi da tavolo più in voga del momento, i giochi investigativi.

Moderato da Andrea Mazzolani, Direttore Editoriale, Magic Store Srl - MS Edizioni, Italia
Relatori: Silvia Fossati, Digital Content Creator, Escilgioco, Italia; Stefano Stievano, Autore e Content Creator, House of Games, Italia


4.45 pm – 5.45 pm

Bologna Licensing Awards Winners Ceremony

Join us for this highly anticipated celebratory ceremony of the 8 th edition of the Bologna Licensing Awards, where we will announce the winners of the best-in-class awards in the licensing industry for their outstanding projects developed in 2025. A drink will follow to continue celebrating this unique industry and its community.


 

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